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topics:interpolation-rotate3d [2012/08/28 07:15] – [Interpolation behavior on rotate3d] dschulzetopics:interpolation-rotate3d [2014/12/09 15:48] (current) – external edit 127.0.0.1
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 Spec_tags     : css3-transforms        # in alpha order; or "none" Spec_tags     : css3-transforms        # in alpha order; or "none"
 Owner_tags    : dschulze          # Who's driving the discussion? Owner_tags    : dschulze          # Who's driving the discussion?
-Status_tags   : Open            # [ Open | Resolved | Closed | Pending ] [, Urgent]?+Status_tags   : Resolved            # [ Open | Resolved | Closed | Pending ] [, Urgent]?
 Added_dt      : 2012-08-10        # Date added as WG discussion request Added_dt      : 2012-08-10        # Date added as WG discussion request
  
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 ==== Current support ==== ==== Current support ====
 No browser supports numerical interpolation at this time. IE 10 won't support it at all. Safari has problems implementing it because of the usage of CoreAnimation. All browsers do matrix decomposing at the moment. No browser supports numerical interpolation at this time. IE 10 won't support it at all. Safari has problems implementing it because of the usage of CoreAnimation. All browsers do matrix decomposing at the moment.
 +
 +=== Resolved ===
 +Use numerical interpolation if the normalized vectors are equal. Otherwise use matrix decomposing.
 
topics/interpolation-rotate3d.1346163348.txt.gz · Last modified: 2014/12/09 15:48 (external edit)
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